AI Insights · Timothy · January 2022
Top 5 Co-op Games Performance in Oceania Q4 2021
In the fourth quarter of 2021, the top 5 co-op games on the unified platform in Oceania showed varied performance in terms of weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends among the top 5 co-op games on the unified platform in Oceania. Data from Sensor Tower reveals how these popular games performed in terms of weekly downloads, revenue, and active users.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, peaking at approximately $835K in the week of December 20. Weekly downloads saw a low in mid-November with around 25K but spiked to 50.3K in the week of December 20. Weekly active users remained relatively stable, hovering around 1.4M throughout the quarter.
Among Us! by InnerSloth LLC had a modest performance in weekly revenue, with earnings ranging from $927 to $2K. Weekly downloads showed a significant increase in the last week of December, reaching nearly 30K. Weekly active users saw a slight decline from 104.8K to around 82.6K over the quarter.
Clash Royale from Supercell demonstrated a robust increase in weekly revenue, peaking at $386.6K in the week of December 20. The game also saw a notable rise in weekly downloads, hitting 24.4K in early November. Weekly active users grew steadily, peaking at 438.1K in the week of November 22.
Pokémon UNITE from The Pokemon Company showed a gradual decline in weekly revenue, starting at $51.9K in late September and dropping to around $4.9K by the end of December. Weekly downloads also decreased from 62.9K in late September to around 6.9K in the last week of December. Weekly active users followed a similar downward trend, starting at 186.3K and ending at approximately 53.8K.
Call of Duty®: Mobile by Activision Publishing, Inc. had a varied performance in weekly revenue, peaking at $263.8K in late September and fluctuating throughout the quarter, ending at $165.3K. Weekly downloads remained relatively stable, averaging around 14K. Weekly active users showed a slight decline, starting at 251.6K and ending at approximately 230.7K.
For more detailed insights and data, visit Sensor Tower.